Super Bomber Kit
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    Namespace BomberDogs.PlayerBehaviours

    Classes

    MountableBehaviourCore

    Variant of PlayerBehaviourCore for mountables. Extend character to became a montable

    MountableEggTrailBehaviour

    Used to mantain a trail with eggs following the montable's movement

    MountableEggTrailBehaviour.EggTrailDef

    Store eg trail item definition

    PlayerBehaviourBase

    Base for all player behaviour component

    PlayerBehaviourCore

    It is responsible for interconnecting all behaviors; storing global properties shared between behaviors; Collecting powerups

    PlayerBlockPassBehaviour

    If the player has the Blockpass powerup then this script will work by ignoring walls when collided with.

    PlayerBombKickBehaviour

    Used to kick the bomb if the powerup is available

    PlayerBombPassBehaviour

    If the player has the BombPass powerup then this script will work by ignoring the bombs when collided with.

    PlayerDamageBehaviour

    Handle the player damage and death

    PlayerDropBombBehaviour

    Responsible for instantiating bombs when the player triggers the command. Manages the quantity and type of bombs that can be instantiated

    PlayerLevelClearBehaviour

    This script controls the completion of the level.

    PlayerMountBehaviour

    PlayerThrowBombBehaviour

    PlayerTimeUpBehaviour

    PlayerWalkBehaviour

    Interfaces

    IPlayerBehaviourCore

    This component is responsible for unifying all Behavior Components. Using interface ensures decoupling.

    IPlayerWalkBehaviour

    Enums

    EPowerUp

    EWalkDirection

    Mapping directions

    PlayerDamageBehaviour.EDeathAnimationType

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