Class PlayerThrowBombBehaviour
Inheritance
Object
Component
Behaviour
MonoBehaviour
PlayerThrowBombBehaviour
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: BomberDogs.PlayerBehaviours
Assembly: Assembly-CSharp.dll
Syntax
public class PlayerThrowBombBehaviour : PlayerBehaviourBase
Fields
| Edit this page View SourcebombThrowAnimationTarget
Declaration
public Transform bombThrowAnimationTarget
Field Value
| Type | Description |
|---|---|
| Transform |
requirePowerup
Declaration
[Header("General Tweaks")]
public bool requirePowerup
Field Value
| Type | Description |
|---|---|
| bool |
throwingToDown
Declaration
[Tooltip("Animator state for throwing bomb facing to down")]
[AnimatorStatesDropdown(0)]
public string throwingToDown
Field Value
| Type | Description |
|---|---|
| string |
throwingToRight
Declaration
[Header("Animator States")]
[Tooltip("Animator state for throwing bomb facing to right")]
[AnimatorStatesDropdown(0)]
public string throwingToRight
Field Value
| Type | Description |
|---|---|
| string |
throwingToUp
Declaration
[Tooltip("Animator state for throwing bomb facing to up")]
[AnimatorStatesDropdown(0)]
public string throwingToUp
Field Value
| Type | Description |
|---|---|
| string |
timeDelayAfterThrowBomb
Declaration
public float timeDelayAfterThrowBomb
Field Value
| Type | Description |
|---|---|
| float |
timeDelayBeforeThrowBomb
Declaration
public float timeDelayBeforeThrowBomb
Field Value
| Type | Description |
|---|---|
| float |
walkBehaviour
Declaration
[Header("Debug")]
[SerializeField]
protected IPlayerWalkBehaviour walkBehaviour
Field Value
| Type | Description |
|---|---|
| IPlayerWalkBehaviour |
Methods
| Edit this page View SourceUpdate()
Declaration
protected virtual void Update()