Super Bomber Kit
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    Class PlayerDropBombBehaviour

    Responsible for instantiating bombs when the player triggers the command. Manages the quantity and type of bombs that can be instantiated

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    PlayerBehaviourBase
    PlayerDropBombBehaviour
    Inherited Members
    PlayerBehaviourBase.core
    PlayerBehaviourBase._collider
    PlayerBehaviourBase.powerUps
    PlayerBehaviourBase.input
    PlayerBehaviourBase.rb
    PlayerBehaviourBase.animator
    PlayerBehaviourBase.spriteRenderer
    PlayerBehaviourBase.disableControls
    PlayerBehaviourBase.Awake()
    PlayerBehaviourBase.CrossFade(string, float)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: BomberDogs.PlayerBehaviours
    Assembly: Assembly-CSharp.dll
    Syntax
    [RequireComponent(typeof(PlayerBehaviourCore))]
    public class PlayerDropBombBehaviour : PlayerBehaviourBase

    Fields

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    bombQuantity

    Declaration
    [Tooltip("Number of bombs that can be used at the same time")]
    public int bombQuantity
    Field Value
    Type Description
    int
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    explosionSize

    Declaration
    [Tooltip("Size of explosion")]
    public int explosionSize
    Field Value
    Type Description
    int
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    mountableBehaviour

    Declaration
    [Tooltip("Current mountable component")]
    [SerializeField]
    protected MountableBehaviourCore mountableBehaviour
    Field Value
    Type Description
    MountableBehaviourCore
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    whereCannotDropBombLayerMask

    Declaration
    [Tooltip("Layers where the character cannot drop bombs")]
    [SerializeField]
    protected LayerMask whereCannotDropBombLayerMask
    Field Value
    Type Description
    LayerMask

    Methods

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    AddBombStack(List<Bomb>)

    Add stack of remote bombs. This exists because the mountable inherit player remote bombs and vice versa. When the mount starts and the mountable dies

    Declaration
    public void AddBombStack(List<Bomb> bombs)
    Parameters
    Type Name Description
    List<Bomb> bombs
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    ExtractBombStack()

    Get bomb stack and clear origin. This is used to inherit bomb stack to mountable or vice versa.

    Declaration
    public List<Bomb> ExtractBombStack()
    Returns
    Type Description
    List<Bomb>

    Extension Methods

    MonoBehaviourExtensions.DelayedCall(MonoBehaviour, Action, float)
    MonoBehaviourExtensions.DelayedCallUnscaled(MonoBehaviour, Action, float)
    MonoBehaviourExtensions.LoopForAWile(MonoBehaviour, Action<float>, float, Action, bool)
    MonoBehaviourExtensions.LoopWhileReturnTrue(MonoBehaviour, Func<bool>, Action, bool)
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