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    Class PlayerMountBehaviour

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    PlayerBehaviourBase
    PlayerMountBehaviour
    Inherited Members
    PlayerBehaviourBase.core
    PlayerBehaviourBase._collider
    PlayerBehaviourBase.powerUps
    PlayerBehaviourBase.input
    PlayerBehaviourBase.rb
    PlayerBehaviourBase.animator
    PlayerBehaviourBase.spriteRenderer
    PlayerBehaviourBase.disableControls
    PlayerBehaviourBase.Awake()
    PlayerBehaviourBase.CrossFade(string, float)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: BomberDogs.PlayerBehaviours
    Assembly: Assembly-CSharp.dll
    Syntax
    [RequireComponent(typeof(PlayerWalkBehaviour))]
    [RequireComponent(typeof(PlayerBehaviourCore))]
    public class PlayerMountBehaviour : PlayerBehaviourBase

    Fields

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    mountable

    Declaration
    [SerializeField]
    protected MountableBehaviourCore mountable
    Field Value
    Type Description
    MountableBehaviourCore
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    mounted

    Declaration
    [SerializeField]
    protected bool mounted
    Field Value
    Type Description
    bool
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    mountedToDownState

    Declaration
    [Tooltip("Mounted to down animator state")]
    [AnimatorStatesDropdown(0)]
    public string mountedToDownState
    Field Value
    Type Description
    string
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    mountedToRightState

    Declaration
    [Tooltip("Mounted to right animator state")]
    [AnimatorStatesDropdown(0)]
    public string mountedToRightState
    Field Value
    Type Description
    string
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    mountedToUpState

    Declaration
    [Tooltip("Mounted to up animator state")]
    [AnimatorStatesDropdown(0)]
    public string mountedToUpState
    Field Value
    Type Description
    string
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    mounting

    Declaration
    [Header("Debug")]
    [SerializeField]
    protected bool mounting
    Field Value
    Type Description
    bool
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    mountingJumpHeight

    Declaration
    [Tooltip("Jump height in the mount animation")]
    public float mountingJumpHeight
    Field Value
    Type Description
    float
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    mountingLerpDuration

    Declaration
    [Header("General Tweaks")]
    [Tooltip("Duration of lerp animation. Starting from ground to mountable")]
    public float mountingLerpDuration
    Field Value
    Type Description
    float
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    mountingToDownState

    Declaration
    [Tooltip("Mounting to down animator state")]
    [AnimatorStatesDropdown(0)]
    public string mountingToDownState
    Field Value
    Type Description
    string
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    mountingToRightState

    Declaration
    [Header("animator states")]
    [Tooltip("Mounting to right animator state")]
    [AnimatorStatesDropdown(0)]
    public string mountingToRightState
    Field Value
    Type Description
    string
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    mountingToUpState

    Declaration
    [Tooltip("Mounting to up animator state")]
    [AnimatorStatesDropdown(0)]
    public string mountingToUpState
    Field Value
    Type Description
    string
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    walkBehaviour

    Declaration
    [SerializeField]
    protected IPlayerWalkBehaviour walkBehaviour
    Field Value
    Type Description
    IPlayerWalkBehaviour

    Methods

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    EndMounting()

    Finalize mounting

    Declaration
    public void EndMounting()
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    GetMountable()

    Declaration
    public MountableBehaviourCore GetMountable()
    Returns
    Type Description
    MountableBehaviourCore
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    IsMounted()

    Check if is mounted

    Declaration
    public bool IsMounted()
    Returns
    Type Description
    bool
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    OnEggCollide(Egg, List<EggTrailDef>)

    When it collides with an egg

    Declaration
    public virtual void OnEggCollide(Egg egg, List<MountableEggTrailBehaviour.EggTrailDef> followingEggsInheritance = null)
    Parameters
    Type Name Description
    Egg egg
    List<MountableEggTrailBehaviour.EggTrailDef> followingEggsInheritance
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    OnEnterInTeleportPortal()

    When the mountable enters in a portal

    Declaration
    public void OnEnterInTeleportPortal()
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    OnMountableUpdate()

    When the mountable updates, this method is also called

    Declaration
    public void OnMountableUpdate()
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    OnTriggerEnter2D(Collider2D)

    Declaration
    public void OnTriggerEnter2D(Collider2D col)
    Parameters
    Type Name Description
    Collider2D col
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    StartMounting(MountableBehaviourCore, float)

    Handle mounting and their animation

    Declaration
    public void StartMounting(MountableBehaviourCore mountable, float mountingLerpDuration)
    Parameters
    Type Name Description
    MountableBehaviourCore mountable
    float mountingLerpDuration
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    UpdateMountedAnimation()

    Update mounted animation

    Declaration
    public void UpdateMountedAnimation()

    Events

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    onMount

    Declaration
    public event Action onMount
    Event Type
    Type Description
    Action

    Extension Methods

    MonoBehaviourExtensions.DelayedCall(MonoBehaviour, Action, float)
    MonoBehaviourExtensions.DelayedCallUnscaled(MonoBehaviour, Action, float)
    MonoBehaviourExtensions.LoopForAWile(MonoBehaviour, Action<float>, float, Action, bool)
    MonoBehaviourExtensions.LoopWhileReturnTrue(MonoBehaviour, Func<bool>, Action, bool)
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