Super Bomber Kit
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    Class PlayerWalkBehaviour

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    PlayerBehaviourBase
    PlayerWalkBehaviour
    Implements
    IPlayerWalkBehaviour
    Inherited Members
    PlayerBehaviourBase.core
    PlayerBehaviourBase._collider
    PlayerBehaviourBase.powerUps
    PlayerBehaviourBase.input
    PlayerBehaviourBase.rb
    PlayerBehaviourBase.animator
    PlayerBehaviourBase.spriteRenderer
    PlayerBehaviourBase.disableControls
    PlayerBehaviourBase.Awake()
    PlayerBehaviourBase.CrossFade(string, float)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: BomberDogs.PlayerBehaviours
    Assembly: Assembly-CSharp.dll
    Syntax
    public class PlayerWalkBehaviour : PlayerBehaviourBase, IPlayerWalkBehaviour

    Fields

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    facingRight

    Declaration
    [Header("Debug")]
    [SerializeField]
    protected bool facingRight
    Field Value
    Type Description
    bool
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    idleToDownState

    Declaration
    [AnimatorStatesDropdown(0)]
    public string idleToDownState
    Field Value
    Type Description
    string
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    idleToRightState

    Declaration
    [AnimatorStatesDropdown(0)]
    public string idleToRightState
    Field Value
    Type Description
    string
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    idleToUpState

    Declaration
    [AnimatorStatesDropdown(0)]
    public string idleToUpState
    Field Value
    Type Description
    string
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    impassableLayerMask

    Declaration
    protected LayerMask impassableLayerMask
    Field Value
    Type Description
    LayerMask
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    increaseSpeedWithPowerUp

    Declaration
    public float increaseSpeedWithPowerUp
    Field Value
    Type Description
    float
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    invertFlip

    Declaration
    public bool invertFlip
    Field Value
    Type Description
    bool
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    lastPosition

    Declaration
    [SerializeField]
    protected Vector3 lastPosition
    Field Value
    Type Description
    Vector3
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    maxSpeed

    Declaration
    [Header("General Tweaks")]
    public float maxSpeed
    Field Value
    Type Description
    float
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    minSpeed

    Declaration
    public float minSpeed
    Field Value
    Type Description
    float
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    toleranceToAvoidStuckness

    Declaration
    [Range(0, 1)]
    public float toleranceToAvoidStuckness
    Field Value
    Type Description
    float
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    walkDirection

    Declaration
    [SerializeField]
    protected EWalkDirection walkDirection
    Field Value
    Type Description
    EWalkDirection
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    walkingToDownState

    Declaration
    [AnimatorStatesDropdown(0)]
    public string walkingToDownState
    Field Value
    Type Description
    string
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    walkingToRightState

    Declaration
    [Header("Animator States")]
    [AnimatorStatesDropdown(0)]
    public string walkingToRightState
    Field Value
    Type Description
    string
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    walkingToUpState

    Declaration
    [AnimatorStatesDropdown(0)]
    public string walkingToUpState
    Field Value
    Type Description
    string

    Methods

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    GetInvertFlip()

    Declaration
    public bool GetInvertFlip()
    Returns
    Type Description
    bool
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    GetWalkDirection()

    Declaration
    public EWalkDirection GetWalkDirection()
    Returns
    Type Description
    EWalkDirection
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    GetWalkDirectionAsVector()

    Declaration
    public Vector2 GetWalkDirectionAsVector()
    Returns
    Type Description
    Vector2
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    SetFacingDirectionFromExternalMounting(EWalkDirection)

    Declaration
    public void SetFacingDirectionFromExternalMounting(EWalkDirection newWalkDirection)
    Parameters
    Type Name Description
    EWalkDirection newWalkDirection
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    SetWalkDirection(EWalkDirection)

    Declaration
    public void SetWalkDirection(EWalkDirection direction)
    Parameters
    Type Name Description
    EWalkDirection direction
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    Stop()

    Declaration
    public void Stop()
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    UpdateAnimator()

    Declaration
    public void UpdateAnimator()

    Implements

    IPlayerWalkBehaviour

    Extension Methods

    MonoBehaviourExtensions.DelayedCall(MonoBehaviour, Action, float)
    MonoBehaviourExtensions.DelayedCallUnscaled(MonoBehaviour, Action, float)
    MonoBehaviourExtensions.LoopForAWile(MonoBehaviour, Action<float>, float, Action, bool)
    MonoBehaviourExtensions.LoopWhileReturnTrue(MonoBehaviour, Func<bool>, Action, bool)
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