Class PlayerLevelClearBehaviour
This script controls the completion of the level.
Inheritance
Object
Component
Behaviour
MonoBehaviour
PlayerLevelClearBehaviour
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: BomberDogs.PlayerBehaviours
Assembly: Assembly-CSharp.dll
Syntax
public class PlayerLevelClearBehaviour : PlayerBehaviourBase
Fields
| Edit this page View SourcecelebrationState
Declaration
[Header("Animator states")]
[AnimatorStatesDropdown(0)]
public string celebrationState
Field Value
| Type | Description |
|---|---|
| string |
mountedCelebrationState
Declaration
[AnimatorStatesDropdown(0)]
public string mountedCelebrationState
Field Value
| Type | Description |
|---|---|
| string |
teleportingState
Declaration
[AnimatorStatesDropdown(0)]
public string teleportingState
Field Value
| Type | Description |
|---|---|
| string |
Methods
| Edit this page View SourceRunCelebrationAnimation()
When the level ends, this animation method is called by the level manager to trigger a victory celebration animation.
Declaration
public void RunCelebrationAnimation()
Teleport()
Animation when the character enters the portal at the end of the level.
Declaration
public Coroutine Teleport()
Returns
| Type | Description |
|---|---|
| Coroutine | Coroutine that lasts the entire animation. |