Class PlayerBlockPassBehaviour
If the player has the Blockpass powerup then this script will work by ignoring walls when collided with.
Inheritance
Object
Component
Behaviour
MonoBehaviour
PlayerBlockPassBehaviour
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: BomberDogs.PlayerBehaviours
Assembly: Assembly-CSharp.dll
Syntax
[RequireComponent(typeof(PlayerBehaviourCore))]
public class PlayerBlockPassBehaviour : PlayerBehaviourBase
Fields
| Edit this page View SourcerequirePowerup
Declaration
public bool requirePowerup
Field Value
| Type | Description |
|---|---|
| bool |
Methods
| Edit this page View SourceOnCollisionEnter2D(Collision2D)
Declaration
public void OnCollisionEnter2D(Collision2D col)
Parameters
| Type | Name | Description |
|---|---|---|
| Collision2D | col |