Super Bomber Kit
Search Results for

    Show / Hide Table of Contents

    Class PlayerLegacyInput

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    PlayerInputBase
    PlayerLegacyInput
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: BomberDogs.PlayerInput
    Assembly: Assembly-CSharp.dll
    Syntax
    public class PlayerLegacyInput : PlayerInputBase

    Fields

    | Edit this page View Source

    backKeys

    Declaration
    public List<KeyCode> backKeys
    Field Value
    Type Description
    List<KeyCode>
    | Edit this page View Source

    dropBombKeys

    Declaration
    public List<KeyCode> dropBombKeys
    Field Value
    Type Description
    List<KeyCode>
    | Edit this page View Source

    horizontalAxes

    Declaration
    public PlayerLegacyInput.AxesConfig horizontalAxes
    Field Value
    Type Description
    PlayerLegacyInput.AxesConfig
    | Edit this page View Source

    specialKeys

    Declaration
    public List<KeyCode> specialKeys
    Field Value
    Type Description
    List<KeyCode>
    | Edit this page View Source

    startKeys

    Declaration
    public List<KeyCode> startKeys
    Field Value
    Type Description
    List<KeyCode>
    | Edit this page View Source

    verticalAxes

    Declaration
    public PlayerLegacyInput.AxesConfig verticalAxes
    Field Value
    Type Description
    PlayerLegacyInput.AxesConfig

    Methods

    | Edit this page View Source

    GetAxis()

    Get the axis

    Declaration
    public override Vector2 GetAxis()
    Returns
    Type Description
    Vector2
    Overrides
    PlayerInputBase.GetAxis()
    | Edit this page View Source

    GetBackDown()

    Button to navigate back

    Declaration
    public override bool GetBackDown()
    Returns
    Type Description
    bool
    Overrides
    PlayerInputBase.GetBackDown()
    | Edit this page View Source

    GetDropBombDown()

    Button for drop bomb

    Declaration
    public override bool GetDropBombDown()
    Returns
    Type Description
    bool
    Overrides
    PlayerInputBase.GetDropBombDown()
    | Edit this page View Source

    GetHorizontalAxisDown()

    Button for horizontal axis down like a digital button

    Declaration
    public override bool GetHorizontalAxisDown()
    Returns
    Type Description
    bool
    Overrides
    PlayerInputBase.GetHorizontalAxisDown()
    | Edit this page View Source

    GetSpecialDown()

    Button for special actions like activate remote bomb

    Declaration
    public override bool GetSpecialDown()
    Returns
    Type Description
    bool
    Overrides
    PlayerInputBase.GetSpecialDown()
    | Edit this page View Source

    GetStartDown()

    Button to start

    Declaration
    public override bool GetStartDown()
    Returns
    Type Description
    bool
    Overrides
    PlayerInputBase.GetStartDown()
    | Edit this page View Source

    GetVerticalAxisDown()

    Button for vertical axis down, like a digital button

    Declaration
    public override bool GetVerticalAxisDown()
    Returns
    Type Description
    bool
    Overrides
    PlayerInputBase.GetVerticalAxisDown()

    Extension Methods

    MonoBehaviourExtensions.DelayedCall(MonoBehaviour, Action, float)
    MonoBehaviourExtensions.DelayedCallUnscaled(MonoBehaviour, Action, float)
    MonoBehaviourExtensions.LoopForAWile(MonoBehaviour, Action<float>, float, Action, bool)
    MonoBehaviourExtensions.LoopWhileReturnTrue(MonoBehaviour, Func<bool>, Action, bool)
    • Edit this page
    • View Source
    In this article
    Back to top