Class PlayerLegacyInput
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: BomberDogs.PlayerInput
Assembly: Assembly-CSharp.dll
Syntax
public class PlayerLegacyInput : PlayerInputBase
Fields
| Edit this page View SourcebackKeys
Declaration
public List<KeyCode> backKeys
Field Value
| Type | Description |
|---|---|
| List<KeyCode> |
dropBombKeys
Declaration
public List<KeyCode> dropBombKeys
Field Value
| Type | Description |
|---|---|
| List<KeyCode> |
horizontalAxes
Declaration
public PlayerLegacyInput.AxesConfig horizontalAxes
Field Value
| Type | Description |
|---|---|
| PlayerLegacyInput.AxesConfig |
specialKeys
Declaration
public List<KeyCode> specialKeys
Field Value
| Type | Description |
|---|---|
| List<KeyCode> |
startKeys
Declaration
public List<KeyCode> startKeys
Field Value
| Type | Description |
|---|---|
| List<KeyCode> |
verticalAxes
Declaration
public PlayerLegacyInput.AxesConfig verticalAxes
Field Value
| Type | Description |
|---|---|
| PlayerLegacyInput.AxesConfig |
Methods
| Edit this page View SourceGetAxis()
Get the axis
Declaration
public override Vector2 GetAxis()
Returns
| Type | Description |
|---|---|
| Vector2 |
Overrides
| Edit this page View SourceGetBackDown()
Button to navigate back
Declaration
public override bool GetBackDown()
Returns
| Type | Description |
|---|---|
| bool |
Overrides
| Edit this page View SourceGetDropBombDown()
Button for drop bomb
Declaration
public override bool GetDropBombDown()
Returns
| Type | Description |
|---|---|
| bool |
Overrides
| Edit this page View SourceGetHorizontalAxisDown()
Button for horizontal axis down like a digital button
Declaration
public override bool GetHorizontalAxisDown()
Returns
| Type | Description |
|---|---|
| bool |
Overrides
| Edit this page View SourceGetSpecialDown()
Button for special actions like activate remote bomb
Declaration
public override bool GetSpecialDown()
Returns
| Type | Description |
|---|---|
| bool |
Overrides
| Edit this page View SourceGetStartDown()
Button to start
Declaration
public override bool GetStartDown()
Returns
| Type | Description |
|---|---|
| bool |
Overrides
| Edit this page View SourceGetVerticalAxisDown()
Button for vertical axis down, like a digital button
Declaration
public override bool GetVerticalAxisDown()
Returns
| Type | Description |
|---|---|
| bool |