Class PlayerInputBase
Base class for input, which can be replaced by other classes with different implementations if needed.
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: BomberDogs.PlayerInput
Assembly: Assembly-CSharp.dll
Syntax
public abstract class PlayerInputBase : MonoBehaviour
Methods
| Edit this page View SourceGetAxis()
Get the axis
Declaration
public virtual Vector2 GetAxis()
Returns
| Type | Description |
|---|---|
| Vector2 |
GetBackDown()
Button to navigate back
Declaration
public virtual bool GetBackDown()
Returns
| Type | Description |
|---|---|
| bool |
GetDropBombDown()
Button for drop bomb
Declaration
public virtual bool GetDropBombDown()
Returns
| Type | Description |
|---|---|
| bool |
GetHorizontalAxisDown()
Button for horizontal axis down like a digital button
Declaration
public virtual bool GetHorizontalAxisDown()
Returns
| Type | Description |
|---|---|
| bool |
GetSpecialDown()
Button for special actions like activate remote bomb
Declaration
public virtual bool GetSpecialDown()
Returns
| Type | Description |
|---|---|
| bool |
GetStartDown()
Button to start
Declaration
public virtual bool GetStartDown()
Returns
| Type | Description |
|---|---|
| bool |
GetVerticalAxisDown()
Button for vertical axis down, like a digital button
Declaration
public virtual bool GetVerticalAxisDown()
Returns
| Type | Description |
|---|---|
| bool |