Super Bomber Kit
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    Namespace BomberDogs.Level

    Classes

    Bomb

    Bomb script. Responsible for timing and instantiating the explosion. Used for normal bomb, Pierce bomb and Remote bomb.

    DestructibleBlock

    Component for any destructible block.

    DestructibleBlock.ItemDropProbabilitySpec

    This class defines the probability of an item being dropped.

    Egg

    Component for the eggs from which mountables hatch.

    ExitPortal

    Component at the end of the level, responsible for teleporting the player to another level. The object of this component is deactivated by the LevelManager. It is reactivated when all enemies are defeated. If you need to test, simply reactivate this GameObject.

    Explosion

    Script responsible for the explosion object. It will determine the size of each explosion arm based on the collision with the walls. It will also emit damage to the hit objects by calling the TakeDamage method.

    Layers

    Facilitator for accessing and configuring the layers.

    Layers.LayersConfiguration

    Structure to store the layers for each type of object.

    PowerUpItem

    All powerups that are dropped in the levels use this script. It is used to receive collision from the player and activate the insertion of the powerup identified by the EPowerUp enum.

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