Super Bomber Kit
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    Class Layers.LayersConfiguration

    Structure to store the layers for each type of object.

    Inheritance
    object
    Layers.LayersConfiguration
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: BomberDogs.Level
    Assembly: Assembly-CSharp.dll
    Syntax
    [Serializable]
    public class Layers.LayersConfiguration

    Fields

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    Bombs

    Declaration
    public LayerMask Bombs
    Field Value
    Type Description
    LayerMask
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    BridgesAndStairsMap

    Declaration
    public LayerMask BridgesAndStairsMap
    Field Value
    Type Description
    LayerMask
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    DestructibleBlocks

    Declaration
    public LayerMask DestructibleBlocks
    Field Value
    Type Description
    LayerMask
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    Eggs

    Declaration
    public LayerMask Eggs
    Field Value
    Type Description
    LayerMask
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    Enemy

    Declaration
    public LayerMask Enemy
    Field Value
    Type Description
    LayerMask
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    GroundMap

    Declaration
    public LayerMask GroundMap
    Field Value
    Type Description
    LayerMask
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    Hitbox

    Declaration
    public LayerMask Hitbox
    Field Value
    Type Description
    LayerMask
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    ImpassableMap

    Declaration
    public LayerMask ImpassableMap
    Field Value
    Type Description
    LayerMask
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    Interactable

    Declaration
    public LayerMask Interactable
    Field Value
    Type Description
    LayerMask
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    Items

    Declaration
    public LayerMask Items
    Field Value
    Type Description
    LayerMask
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    Player

    Declaration
    public LayerMask Player
    Field Value
    Type Description
    LayerMask
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